Omniverse Live - the first real-time spaceship MMORPG for the iPhone.
Weapons Database
Primary
Secondary
Black Star Cannon Price: 100,000c
The devastating Black Star Cannon is a fearsome weapon. Nothing can repel firepower of this magnitude.
Primary Weapon view stats
EMP Laser I Price: 1,000c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
Primary Weapon view stats
EMP Laser II Price: 2,000c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
Primary Weapon view stats
EMP Laser III Price: 4,000c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
Primary Weapon view stats
EMP Laser IV Price: 8,000c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
Primary Weapon view stats
EMP Mine Launcher I Price: 600c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
Primary Weapon view stats
EMP Mine Launcher II Price: 1,200c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
Primary Weapon view stats
EMP Mine Launcher III Price: 2,400c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
Primary Weapon view stats
EMP Mine Launcher IV Price: 4,800c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
Primary Weapon view stats
Energy Cannon I Price: 700c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
Primary Weapon view stats
Energy Cannon II Price: 1,400c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
Primary Weapon view stats
Energy Cannon III Price: 2,800c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
Primary Weapon view stats
Energy Cannon IV Price: 5,600c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
Primary Weapon view stats
Gravity Beam I Price: 700c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
Primary Weapon view stats
Gravity Beam II Price: 1,400c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
Primary Weapon view stats
Gravity Beam III Price: 2,800c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
Primary Weapon view stats
Gravity Beam IV Price: 5,600c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
Primary Weapon view stats
Heavy Mass Driver I Price: 800c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Heavy Mass Driver II Price: 1,600c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Heavy Mass Driver III Price: 3,200c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Heavy Mass Driver IV Price: 6,400c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Mine Launcher I Price: 500c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
Primary Weapon view stats
Mine Launcher II Price: 1,000c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
Primary Weapon view stats
Mine Launcher III Price: 2,000c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
Primary Weapon view stats
Mine Launcher IV Price: 4,000c
Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
Primary Weapon view stats
Rapid Laser I Price: 500c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Rapid Laser II Price: 1,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Rapid Laser III Price: 2,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Rapid Laser IV Price: 4,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Rapid Mass Driver I Price: 750c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Rapid Mass Driver II Price: 1,500c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Rapid Mass Driver III Price: 3,000c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Rapid Mass Driver IV Price: 6,000c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Primary Weapon view stats
Shield Recharger I Price: 500c
The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 1% per shot.
Primary Weapon view stats
Shield Recharger II Price: 1,000c
The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 2% per shot.
Primary Weapon view stats
Shield Recharger III Price: 2,000c
The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 3% per shot.
Primary Weapon view stats
Shield Recharger IV Price: 4,000c
The shield recharger redirects power from your weapon systems directly into your shields, recharging them slightly with every shot. This unit recharges 4% per shot.
Primary Weapon view stats
Tactical Laser I Price: 500c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Tactical Laser II Price: 1,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Tactical Laser III Price: 2,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats
Tactical Laser IV Price: 4,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
Primary Weapon view stats