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Black Star Cannon
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Price: 100,000c
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The devastating Black Star Cannon is a fearsome weapon. Nothing can repel firepower of this magnitude.
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EMP Laser I
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Price: 1,000c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Laser II
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Price: 2,000c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Laser III
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Price: 4,000c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Laser IV
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Price: 8,000c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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| Primary Weapon |
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EMP Mine Launcher I
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Price: 600c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
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EMP Mine Launcher II
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Price: 1,200c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
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EMP Mine Launcher III
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Price: 2,400c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
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EMP Mine Launcher IV
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Price: 4,800c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This particular type discharges an EMP burst on impact, temporarily disabling the target ship. Higher level EMP Mine Launchers inflict more damage and cause a longer blackout period.
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| Primary Weapon |
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Energy Cannon I
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Price: 700c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Primary Weapon |
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Energy Cannon II
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Price: 1,400c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Primary Weapon |
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Energy Cannon III
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Price: 2,800c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Primary Weapon |
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Energy Cannon IV
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Price: 5,600c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Primary Weapon |
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Gravity Beam I
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Price: 700c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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| Primary Weapon |
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Gravity Beam II
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Price: 1,400c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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| Primary Weapon |
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Gravity Beam III
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Price: 2,800c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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| Primary Weapon |
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Gravity Beam IV
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Price: 5,600c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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| Primary Weapon |
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Heavy Mass Driver I
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Price: 800c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Heavy Mass Driver II
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Price: 1,600c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Heavy Mass Driver III
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Price: 3,200c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Heavy Mass Driver IV
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Price: 6,400c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Mine Launcher I
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Price: 500c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
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| Primary Weapon |
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Mine Launcher II
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Price: 1,000c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
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| Primary Weapon |
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Mine Launcher III
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Price: 2,000c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
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| Primary Weapon |
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Mine Launcher IV
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Price: 4,000c
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Mine launchers are mounted as reverse-firing primary weapons, deployed from the front of the ship, and work as an effective defense against pursuit and pirates. This variation features an impact shell designed to interrupt the flight path of the target and inflicts substantially heavier damage than an EMP shell. Higher level Mine Launchers have a heavier shell mass which increases the force of the 'push', causing significantly higher damage.
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| Primary Weapon |
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Rapid Laser I
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Price: 500c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Rapid Laser II
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Price: 1,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Rapid Laser III
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Price: 2,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Rapid Laser IV
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Price: 4,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Rapid Mass Driver I
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Price: 750c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Rapid Mass Driver II
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Price: 1,500c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Rapid Mass Driver III
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Price: 3,000c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Rapid Mass Driver IV
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Price: 6,000c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Primary Weapon |
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Shield Recharger I
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Price: 500c
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The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 1% per shot.
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| Primary Weapon |
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Shield Recharger II
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Price: 1,000c
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The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 2% per shot.
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Shield Recharger III
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Price: 2,000c
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The Shield Recharger redirects power from your weapon systems directly into your Shields, recharging them slightly with every shot. This unit recharges 3% per shot.
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Shield Recharger IV
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Price: 4,000c
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The shield recharger redirects power from your weapon systems directly into your shields, recharging them slightly with every shot. This unit recharges 4% per shot.
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| Primary Weapon |
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Tactical Laser I
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Price: 500c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Tactical Laser II
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Price: 1,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Tactical Laser III
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Price: 2,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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Tactical Laser IV
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Price: 4,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Primary Weapon |
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