Omniverse Live - the first real-time spaceship MMORPG for the iPhone.
Weapons Database
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Secondary
Auto Fighter Pilot Price: 0c
Automatically pursue and destroy your enemies with this advanced flight computer.
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Black Star Turret Price: 100,000c
Able to rotate to fire in any direction, the Black Star Turret generates defensive short-ranged laser blasts.
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EMP Turret I Price: 800c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret II Price: 1,600c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret III Price: 3,200c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret IV Price: 6,400c
EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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Energy Turret I Price: 600c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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Energy Turret II Price: 1,200c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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Energy Turret III Price: 2,400c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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Energy Turret IV Price: 4,800c
Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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Gravity Beam Turret I Price: 900c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret II Price: 1,800c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret III Price: 3,600c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret IV Price: 7,200c
The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Heavy Mass Turret I Price: 700c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Heavy Mass Turret II Price: 1,400c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Heavy Mass Turret III Price: 2,800c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
Secondary Weapon view stats
Heavy Mass Turret IV Price: 5,600c
Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Missile Launcher I Price: 1,000c
The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher II Price: 2,000c
The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher III Price: 4,000c
The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher IV Price: 8,000c
The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Tactical Laser Turret I Price: 500c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Tactical Laser Turret II Price: 1,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Tactical Laser Turret III Price: 2,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Tactical Laser Turret IV Price: 4,000c
The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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