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Auto Fighter Pilot
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Price: 0c
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Automatically pursue and destroy your enemies with this advanced flight computer.
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Black Star Turret
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Price: 100,000c
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Able to rotate to fire in any direction, the Black Star Turret generates defensive short-ranged laser blasts.
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EMP Turret I
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Price: 800c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret II
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Price: 1,600c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret III
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Price: 3,200c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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EMP Turret IV
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Price: 6,400c
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EMP technology is used to disable enemy ships. The projectiles are fast, but the weapon systems require a short recharge between shots, and they do not inflict much damage. Larger variations increase the blackout time slightly and deal more damage.
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| Secondary Weapon |
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Energy Turret I
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Price: 600c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Secondary Weapon |
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Energy Turret II
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Price: 1,200c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Secondary Weapon |
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Energy Turret III
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Price: 2,400c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Secondary Weapon |
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Energy Turret IV
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Price: 4,800c
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Energy-based weapons generate a massive ball of ionized plasma designed to interfere with your target's Shields and get them down as quickly as possible. They are substantially less effective at causing physical damage, and inflict minimal Armor damage once the shields are disabled.
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| Secondary Weapon |
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Gravity Beam Turret I
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Price: 900c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret II
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Price: 1,800c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret III
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Price: 3,600c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Gravity Beam Turret IV
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Price: 7,200c
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The tricky Gravity Beam has seen a rise in demand as a utility weapon for keeping an enemy ship in range. Higher level Gravity weapons have stronger 'pulling' power, and heavier damage inflicted by the beam itself.
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Heavy Mass Turret I
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Price: 700c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Heavy Mass Turret II
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Price: 1,400c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Heavy Mass Turret III
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Price: 2,800c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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Heavy Mass Turret IV
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Price: 5,600c
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Mass Drivers are designed to fire projectiles of substantial mass, which collide with the target at a relatively high velocity. The 'Rapid' variation inflicts damage based on a large volume of shots, while the 'Heavy' class fires a larger projectile with less frequency. Both types use the mass of the shots to create a 'push' effect on the target, which interferes with its flight path.
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| Secondary Weapon |
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Missile Launcher I
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Price: 1,000c
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The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher II
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Price: 2,000c
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The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher III
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Price: 4,000c
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The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Missile Launcher IV
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Price: 8,000c
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The Missile Launcher fires exploding missiles at your foes. While not very effective against Shields, this exploding weapon causes severe damage to a ship's Armor.
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Tactical Laser Turret I
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Price: 500c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Tactical Laser Turret II
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Price: 1,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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Tactical Laser Turret III
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Price: 2,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Secondary Weapon |
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Tactical Laser Turret IV
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Price: 4,000c
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The laser harnesses the power of light to destroy your enemies. 'Rapid' class laser weapons rely on a barrage of individually weaker shots, while 'Tactical' lasers focus more energy into each burst.
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| Secondary Weapon |
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